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	<title>Redcode &#187; Corewar</title>
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		<title>Corewars &#8211; Brainf*ck</title>
		<link>http://www.redcode.nl/blog/2009/12/brainfck-in-redcode/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=brainfck-in-redcode</link>
		<comments>http://www.redcode.nl/blog/2009/12/brainfck-in-redcode/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 21:13:10 +0000</pubDate>
		<dc:creator>royvanrijn</dc:creator>
				<category><![CDATA[Corewar]]></category>
		<category><![CDATA[brainfuck]]></category>
		<category><![CDATA[esoteric]]></category>
		<category><![CDATA[Quine]]></category>

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		<description><![CDATA[<p>I&#8217;ve implemented a Brainfuck interpreter!</p> <p>Yes, you heard it right, Brainfuck (BF).<br /> BF is an <a href="http://esolangs.org/wiki/Esoteric_programming_language" alt="Esoteric">esoteric</a> programming language. More information on BF can be found <a href="http://esolangs.org/wiki/Brainfuck" alt="More about Brainfuck">here</a>.</p> <p>The language itself is pretty simple, and most of it was implemented rather quickly in Redcode. The only big problem was navigating [...]]]></description>
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		<title>Corewars &#8211; SUBLEQ interpreter</title>
		<link>http://www.redcode.nl/blog/2009/12/corewar-subleq-interpreter/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=corewar-subleq-interpreter</link>
		<comments>http://www.redcode.nl/blog/2009/12/corewar-subleq-interpreter/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 09:00:26 +0000</pubDate>
		<dc:creator>royvanrijn</dc:creator>
				<category><![CDATA[Corewar]]></category>
		<category><![CDATA[interpreter]]></category>
		<category><![CDATA[subleq]]></category>

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		<description><![CDATA[<p>In my previous blogpost I talked about Corewars and the Redcode language. But instead of playing the game, you can do a lot more with the programming language. John Metcalf posted a blog about <a href="http://retrocode.blogspot.com/2009/01/ultimate-risc-one-instruction-set.html" alt="link to blog post">OISC</a> (One Instruction Set Computers). He decided to implement the RSSB algorithm, so I took on [...]]]></description>
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		<title>Corewars &#8211; An Introduction to Hostile Programming</title>
		<link>http://www.redcode.nl/blog/2009/12/corewars-an-introduction-to-hostile-programming/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=corewars-an-introduction-to-hostile-programming</link>
		<comments>http://www.redcode.nl/blog/2009/12/corewars-an-introduction-to-hostile-programming/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 10:02:17 +0000</pubDate>
		<dc:creator>royvanrijn</dc:creator>
				<category><![CDATA[Corewar]]></category>
		<category><![CDATA[introduction]]></category>

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		<description><![CDATA[<p>Corewar is a game from the 1980&#8242;s, played between computer programs written in Redcode, a language similar to assembly. The programmers design their battle programs to remove opponents from the memory of the MARS virtual computer by any means possible.</p> <p>Some of the simpler techniques include blindly overwriting memory, searching for the opponent or spawning [...]]]></description>
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