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	<title>Redcode &#187; Corewar</title>
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		<title>Corewars &#8211; SUBLEQ interpreter</title>
		<link>http://www.redcode.nl/blog/2009/12/corewar-subleq-interpreter/</link>
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		<pubDate>Wed, 02 Dec 2009 09:00:26 +0000</pubDate>
		<dc:creator>royvanrijn</dc:creator>
				<category><![CDATA[Corewar]]></category>
		<category><![CDATA[interpreter]]></category>
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		<guid isPermaLink="false">http://www.redcode.nl/?p=76</guid>
		<description><![CDATA[In my previous blogpost I talked about Corewars and the Redcode language. But instead of playing the game, you can do a lot more with the programming language. John Metcalf posted a blog about OISC (One Instruction Set Computers). He decided to implement the RSSB algorithm, so I took on the challenge of implementing SUBLEQ, [...]]]></description>
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		<title>Corewars &#8211; An Introduction to Hostile Programming</title>
		<link>http://www.redcode.nl/blog/2009/12/corewars-an-introduction-to-hostile-programming/</link>
		<comments>http://www.redcode.nl/blog/2009/12/corewars-an-introduction-to-hostile-programming/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 10:02:17 +0000</pubDate>
		<dc:creator>royvanrijn</dc:creator>
				<category><![CDATA[Corewar]]></category>
		<category><![CDATA[introduction]]></category>

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		<description><![CDATA[Corewar is a game from the 1980&#8242;s, played between computer programs written in Redcode, a language similar to assembly. The programmers design their battle programs to remove opponents from the memory of the MARS virtual computer by any means possible. Some of the simpler techniques include blindly overwriting memory, searching for the opponent or spawning [...]]]></description>
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